The Testament League [STORY]
What is the response?
BIBLIOGRAPHY SHORTCUT
Thinking is staying faithful to the truth and gaining sweetness (this makes you to make profit).
But smoking is doubting the truth and loosing breath (this makes you to feel pain and sicknesses).
Diabolism misdirects and poisons the soul and body.
HOLY SPIRIT SHORTCUT
Professionalism as thinking or praying acknowledges taste because you can understand it.
But satanism as malice or antichrist acknowledges torts because you cannot understand it.
REFLECTION
PROFESSIONALISM(Thinking or Praying) brings about reading and writing because it makes you a sweet personality.
SATANISM(Malice or Antichrist) brings about misdirection and poisoning because it makes you a suffering personality.
WAY FORWARD
1. A subscription of thinking and praying where one gains God's blessings and many positive natural resources. (Sensible).
2. Profit from these senses available in breath.
a. Skin(reading and writing).
b. Eyes(lines and recall).
c. Nose(slow speed and breathing).
d. Mouth(fast speed and growing).
e. Ear(languages and content).
f. Sixth Sense(currencies and perspective that makes money).
✅. Profitability(thinking or praying).
🇽. Loss(smoking or doubting).
Bible Tip: Exodus 20:5. I the Lord am a jealous God.
TIPS
What you buy = forgiveness level.
What you sell = chastity level.
PERSONALITY OCCUPATION SHORTCUT
Thinking(operating the senses of the body).
Praying(communicating the senses of the body).
Smoking(loosing the senses of the body).
Malice(faulting the senses of the body).
POSITIVE OCCUPATION SHORTCUT
Natural Doctor: A person that reads and writes.
Technopsychologist: A person that has to read and write.
NEGATIVE OCCUPATION SHORTCUT
Smoker: A person that smokes or masturbate.
Accrylic Patient: A person that has to smoke or masturbate.
BIOMAP SHORTCUT
Soul means Faith and equals
Music ("Instruments", "Songs").
Computer ("Binary", "Programming").
Battery ("Mechanics", "Electricity").
Digits ("Numbers", "Text").
Movement means Reality and equals
Good ("Light", "Darkness").
Bad ("Happening", "Construction").
Speed ("Wear", "Tear").
Evil ("Density", "Ambiguity").
Friendship equals
Coincidence ("Offline", "Online").
Logistics ("Services" "Shoulders").
Dynamics ("Abilities", "Addresses").
Consciousness ("Pasts", "Presents").
Society equals
Neurology deals with dynamic reaches that could break normalcy.
Numerology deals with particular calculations that could make a person mad.
Disadvantage Of Society equals
Studies could exclude focus.
Calculations could make a person mad.
Destination equals
"Response for speed is worry".
"Response for bad is work".
"Response for good is convention".
"Response for evil is offence".
Levels equals
Rest ("Work", "Wear").
Sleep ("Eat", "Drink").
Zeal ("Tamper", "Tempt").
Usage ("Use", "Abuse").
Integrity equals
Religion ("Love", "Fear").
Microbiology ("Audioset", "Microset").
Resource equals
Health ("Picture", "Sound").
Sickness ("Narcotics", "Cancer").
Living equals
Humanity ("Passive").
Dependency ("Active").
Life equals Breathing and Growing.
Reality equals
Humanity ("Dedication").
Dependency ("Definition").
Learnacy equals
Chemistry ("Reading", "Writing").
Energy ("Reading", "Playing").
Satisfaction equals
Fasting ("Having the stomach").
Eating ("Having the food").
Weather equals
Cold ("Freeze", "Snow").
Heat ("Wet", "Dry").
Heavy ("Rainy", "Thunderous).
Light ("Flashy", "Bossy").
Breed equals
Breadwinner (Philosopher).
Sibling (Security).
DIVINITY SHORTCUT
Spirit equals
God ("Goodness", "Mercy").
but
Satan ("Misdirection", "Poison").
Activity equals
Truth ("Confession", "Concept").
Correctness ("Memory", "Remember").
Solution ("Forgiveness", "Chastity").
Passivity equals
Content ("Population", "Moderation").
Validity ("Requirement", "Agreement").
Shape ("Emotion", "Attachment").
Humanity equals
World-Home ("Biology", "Audibility").
World-Person ("Deed", "Will").
History equals
Religion ("Have faith and profit", "Doubt and get beaten").
MicroBiology ("Chemistry", "Energy").
Refreshment equals
Game ("Music", "Pictures").
Feast ("Food", "Drinks").
Sanctity equals
Heaven ("Belief of the soul").
but
Hell ("Doubt of the soul").
Spirituality equals
Existence ("Masculine", "Feminine").
Reality ("Time", "Position").
World ("Constellation", "Self").
Flesh equals
Soul ("Perspective", "Reality").
Body ("Weight", "Height").
Integrity equals
Professionality ("Priest", "Brother").
Personality ("Administrator", "Politician").
Partiality equals
Binary ("Day", "Night").
Density ("Cloud", "Machinery").
Commonality equals
Wisdom ("Caution", "Professionalism").
Understanding ("Caution is the nature in professionalism", "Conscience is a deviation in professionalism").
SOME SHORTCUTS INCLUDE
Artificial Intelligence equals ("Illusions", "Magic").
Structures equals ("Anomalies", "Certainties").
Contact equals ("Temporal", "Standing").
Enemy equals ("Idiot", "Demon").
Frequency equals
Life ("Conception", "Composition").
Matrix ("Left", "Right").
Charisma ("Live", "Love").
Signals equals ("Radical detection", "Radical seclusion", "Radical Terminal").
Inspiration equals ("ForThisNaming", "God mode", "Web mode").
Sensitivity equals ("Lines", "Concoction", "Spirit").
Sensibility equals ("Perspective", "Awareness").
Plastic Chemistry equals ("Description", "Space", "Technology", "Condition").
Technology equals
Low Visibility ("Network", "Data", "(Airways)", "(Waterways)").
High Visibility ("Connection", "Strength", "(Roadways)", "(Railways)").
Passion equals
Truth Motive is ("Energy for Philosophy", "Defense for Philosophy").
But
Error Motive is ("Delay for Addiction", "Toxicity for Addiction").
Intelligence equals ("Talent for Subject", "Learnacy for Subject").
Intelligence Chemistry equals ("Article", "Observation").
Common Sense equals Detail("Components").
Time Factor equals
Terminal ("Now", "Later" "Start Time to End Time").
Binary ("New", "Old", "Estimated").
Dynamics Factor equals
Terminal ("Long Term", "Short Term", "Variable Term").
Binary ("Yes", "No", "Maybe").
Condition ("True", "False", "Not True", "Not False").
Breath equals ("Neurons", 'Electrons", "Brilliance").
Story equals ("Illusion", "Illustration").
Perception equals
Coverage ("Perspective", "Angle").
Mood ("Good Times", "Bad Times").
Idea ("Intuition", "Impression").
Dream(s) equals BeGodly("ItIsDefinitelyPositive", "ContinueMakingProfit").
Composition equals Character("Negative", "Positive").
Economy equals Value("Responsibility", "Time").
Curiosity equals Action("Realization", "Recovery").
Resolve equals Ideology("Resistance", "Discipline").